Wednesday, March 4, 2009

Flossatecture

what r the mandatory components for flossatecture...ok. heres the big question, how can i achieve the floss in my designs? for the record jus know im officially giving away trade secrets...
the first thing about flossin in general is that knowing its an b n denial about this! bc people will ask u, why did u take it to the next level in ur project when ur design didnt need it to work, but bc of the follow thru to see how far u could take it, u pushed the scheme. so, that means u have to be ready to take it to the next, i mean u cant be scared to b a success, the big idea that jus popd n2 ur head now u have to own it even if no one understands it now, bc n the end if u do it right the CONCEPT will show up everywhere. its mostly being confident that the CONCEPT is worth ur time and everyone elses. so u have to stay in a flossy state of mind.

FLOSSATECTURE IS OVER THE TOP UNNECESSARY DECADENCE! this has to be achieved by the naturalness, the thoroughness of wanting the richness of ur CONCEPT to show up in ur DESIGN; u cant force it, bc the CONCEPT has to show up in every drawing convincingly and clear.

u have 2 prove that it works FUNCTIONALLY, flossin isnt flossin if dont work! & the AESTHETICS have to b on point, i mean thats a giving! if done correctly u will have braging rights at the end of the semester during jury prize time.

now flossatecture and flossmode are different as well. being in flossmode means now ur done with the bones and skeleton of the project, now ur actually designing or ur like at the end putting people in on illustrator, like, ur render is set for like 16hours etc... i mean basically, its like all downhill from now, being in illustator via photoshop means ur in cruise control = u have just
entered floss mode!

this is the overall art of flossin, so if u want exact techniques askdsjon

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